
Under-the-radar creators or IPs with real licensing upside

Here's something a lot of people miss about Indian animation. It used to be the place the rest of the world shipped its grunt work to, and it's quietly turned into one of the fastest-growing corners of global media.
The numbers back it up. The animation and VFX space was worth around $1.3 billion in FY23 and is on track to hit roughly $2.2 billion by FY26, and the longer-range forecasts get a lot more excited than that. The widely-cited FICCI-EY projection has the market reaching about $25 billion by 2032, growing north of 38% a year. (The exact figures shift depending on what you count, but every serious estimate points the same way: up, and faster than almost anywhere else.)
And it's not just hype. There's real fuel behind it: streaming platforms hungry for local-language content, a 40% federal production incentive, foreign-ownership rules now opened all the way up to 100%, and a government-backed National Centre of Excellence for animation, VFX, gaming and comics that got the green light in September 2024. So why is the category still so underrated?
Because of all that output, and India makes some of the highest volumes of animated content on the planet, it's mostly been paid as a service provider rather than an owner. The genuinely valuable part, the licensing and merchandising that turns a character into a franchise people stay loyal to for decades (think Japan's anime machine, or the big Western character empires), is barely off the ground here. And that's exactly where the opportunity sits.
As more studios and creators stop taking work-for-hire and start building their own characters and stories, whoever moves first, locking in recognisable IP, filing the trademarks early, getting a real products-and-licensing program running, is positioned to grab value the market hasn't even learned to price yet.

HardToonz

HardToonz has built one of the most quietly impressive creator IP cases in Indian digital media — and almost no one in licensing is paying attention. The animated Hindi-language channel, built around hyper-specific observations of Indian middle-class family life, has accumulated nearly 4.59 million subscribers and 441 million total views across just 36 videos — an average that most full-time creators with catalogues ten times the size would envy. Individual shorts have crossed nine million views by doing nothing more sophisticated than animating the exact arguments, relatives and school experiences that every Indian household recognises.
On Instagram, 280,000 followers have accumulated from just four posts — a follower-to-content ratio that signals an audience pulling toward the IP rather than being pushed content. There is no licensed merchandise programme, no character IP development, no branded product line — just a deeply loyal, culturally specific fan base sitting unmonetised, waiting for someone to build around it. HardToonz is precisely the kind of creator IP that a well-structured licensing partnership could turn into a genuine consumer-product business: the characters are recognisable, the audience is defined, and the cultural specificity that makes it feel niche is exactly what makes it commercially defensible.
This is the Indian creator licensing opportunity in its clearest form — not a question of whether the demand exists, but whether anyone will show up to meet it.
The video below was posted 8 months ago and has amassed 30 million views!

I'd structure it in three waves, ordered by how quickly each can generate revenue versus how much setup it needs.
Wave 1 — Low-risk, fast-to-market (validate demand)
Direct-to-consumer merch via print-on-demand. Apparel, stickers, phone cases, and stationery aimed at the school/college demographic. POD means near-zero inventory risk and lets you test which catchphrases, character expressions, and meme-able moments actually convert before committing to manufacturing licensees.
Digital goods. WhatsApp/Telegram sticker packs, emoji sets, and platform stickers (Instagram/GIPHY). Cheap to produce, viral by nature, and a natural fit for the relatable-comedy material — these double as marketing.
Wave 2 — Format and content licensing (highest upside for this property)
This is where a faceless-but-beloved animation brand usually creates the most value, because the asset is the content.
OTT / streaming syndication. License the animated library, or a longer-form spin-off series, to a streaming or short-form platform. India's regional-content appetite is strong and the relatable-comedy format travels.
Regional-language dubs. The humor is Hindi-anchored but the situations (school, family) are pan-Indian. Tamil/Telugu/Bengali dubbing licenses extend reach without new animation.
Audio. The existing KukuFM relationship is a signal — storytime comedy adapts cleanly to audio-series licensing.
Wave 3 — Deeper IP extensions (needs a proven character)
Publishing / webtoons. Relatable comedy is a proven webcomic genre; a comic or graphic-novel line works if the character is strong.
Co-branded brand collaborations. Given the school/student theme, edtech, stationery, and youth-FMCG brands are natural co-branding partners — and arguably more valuable than generic merch because they tap the creator's existing sponsorship model.
Mobile game / interactive, only once a character is firmly established as a recognizable, ownable figure.
Commercial structure (general framing — I'm not a lawyer)
The usual shape is a royalty on net sales (consumer-product licensing commonly runs ~8–15% depending on category and brand strength) plus a minimum guarantee and an advance, with term limits, category/territory exclusivity carve-outs, quality-approval rights over every product, and audit rights. For a property this engagement-heavy but content-light, I'd weight early deals toward content/format licensing and co-branded collaborations over a wide merch rollout, and keep merch as direct-to-consumer until a category proves itself.
Biggest risks to flag
The dependency on a single creator's voice and low output is a real fragility — the brand equity is concentrated. The copycat/re-upload problem is actively eroding value right now. And the whole program hinges on that IP-ownership verification above; everything is theoretical until that's confirmed.


The Blip\ IP Watch is curated by Nilesh Deshmukh.
As the founder of RAD Worldwide, I am always looking for creators and IPs with potential to make a mark in the Licensing space. If you have suggestions, feel free to share them with me.
